Round Up Time

Darksiders II has pretty much wrapped up, and it feels so damn good to say those words.

So, what has happened in our world since my last post, other than a lot of blood, sweat and tears to finish the game? Well, The Last Sermon trailer went out, as did the CGI “Death Strikes” parts one and two. Recently, the fine chap Tobuscos (toby turner) created a literal trailer for DS2, too. Check it out below:

If you haven’t seen the behind the scenes interview with James Cosmo, you should watch it. James also plays a character in the game, and he did a great job. He’s such a character and he has played some awesome ones in movies too.

Ari Marmell has created the first novel based within the Darksiders universe, it’s called “The Abomination Vault“. I’ll be reading it soon, either starting tomorrow, or during my trip next week…speaking of….

Next week, myself and Han Randhawa (art director) are making a trip to the UK for some PR work. Our first stop is in Dublin, then onto Manchester for the MCMEXPO (manchester comic con) and finally, we have some time in Woking.

The San Diego Comic Con has been doing amazing numbers, and showing some damn cool gear (wish I was there). Han and Joe Mad were both there, where they were doing a talk about how Vigil translated Joe’s work, and made game them into a game. As soon as the video of the talk is available, I’ll post it in here.

Gamespot have an interview with Joe Mad and you get a great view into the TriForge village from the game, where Death interacts with a few NPCs. To see the footage, go here.

IGN has released a video detailed one of the realms within the Darksiders 2 world; The Kingdom of the Dead.

Dark Horse are working on a Darkisders digital comic book called “Death’s Door”, the first of series is available here for Android and iPhone.

Mike Loh showed off his sculpting skills with a wearable, Death Mask. Great stuff, and can be found here.

Marquitech created an amazing PAPERCRAFT War, from the original Darksiders. It really is impressive:

THQ have released an iPhone/iPad Darksiders II app, called “Soul Harvest”. In it, you reap souls based on GPS and earn rewards that unlock; wallpapers, game guides etc. plus chances to win prizes, such as a Death Scythe, trip for two and much more.

Project Triforce have been working hard on the Darksiders II Death Statue. It’s close to completion, and should be available for purchase soon.

Death on your desk.

As well as all this, I’ve managed to play some games:

  • Max Payne 3
  • Trails Evolution
  • Syndicate (just started)
  • Rage (just started)
  • The Walking Dead

At some point, I also plan to play these:

  • Dragon’s Dogma
  • Anarchy Reigns
  • The Witcher 2
  • Saints Row 3
  • Spec Ops: The Line

I also watched Prometheus, which I enjoyed. I don’t think it was amazing, but it was a solid sci-fi movie. I wish there was more time to go into some of the films characters, as some of them seemed rushed.

I took the kids to watch Brave, and it’s was great. It had a very predictable story, but it had it’s own charm and was one of Pixar’s funniest movies. All my kids enjoyed it, it was a big win. As was The Avengers, which is one of my favourtie adaptions from comic-books to-date.


About Haydn Dalton

Creative Lead 30 Years Developing Games

2 Responses to “Round Up Time”

  1. Hi, saw your stuff through linkedin thought I’d leave a comment.
    Looking forward to Darksiders 2. Big fan of the first game and love the art.
    Don’t know if you remember me from the warthog days on battlestar. I was the sad misunderstood artist in the corner 🙂 Iain Thody
    Well impressed with this 2nd game so far.

    • Hey Iain,

      of course I remember you man! I really liked you’re HUD work on Battlestar. Great stuff, really helped finish off the product. Didn’t your misses have twins?

      Hope all is well Iain, you still in games?


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