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Spotlight Interview: Ben Cureton [ combat designer ]

To kick off a series of spotlight interviews, we’re starting with one very close to home for me; combat. If you’ve played Darksiders, you know we like our combat intense and meaty, so what better place to start than with our one of our in-house combat designers; Ben Cureton. Ben is spearheading Death’s combat, with [...]

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DSII - KeyArt_Mask (FINAL)

Darksiders II: Previews

As I mentioned in an earlier post, news would soon be hitting, and it has. Below is a small selection of the previews out there on the interwebs! DEATH ETERNAL  TRAILER VG24/7 VENTURE BEAT GAME REACTOR DESTRUCTOID C&VG EUROGAMER THRIFTY NERD 1UP VIDEOGAMER.com ZTGD PLATFORM NATION INDUSTRY GAMER GAMESPY OPM (uk) GAMES RADAR GAMESPOT IGN [...]

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Death’s Veil Removed

Darksiders II – Preview Event Last week, myself and a couple of Vigil Games devs had the pleasure to do a presentation of Darksisders II to a large chunk of North American press. The event happened in San Francisco, and over 100 people attended the showing. I had a great time speaking with a lot [...]

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Spotlight Interview

Quick Update

It seems that combat design is the thing people visiting this place are most interested in (at least the ones that vote), that, and art direction came in a close second. So, I have my candidate, and their questions will be going out to them today. I’m hoping by the end of the week I’ll have the first spotlight interview posted. Depending on how well the Combat Design interview goes, I’ll continue and do an Art Direction one, and so on.

The interviews will be light and casual, there may be attempts (and probable failures) at humour, but we’ll have to see.

That’s it, I have to make this update brief as I have this game to finish. Tally-Ho!

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Moving the Spotlight

In trying to keep this blog more active, I’m going to pull in some external resources. They don’t know it yet, but I’m going to interview people from the Darksiders II team, anyone too, from the leads, to the interns.  I’ll post up their work (if applicable and I’m allowed) along with Twitter accounts, personal website links etc.

It’s humbling to work with such a talented bunch of people, that I want to put the spotlight them and show you what I see on a daily basis. They deserve for the public to see and know more about them, you’ll learn something new and, maybe be inspired a little…who knows.

This may die out quickly, depending on how much interest there is and, of course, my time doesn’t completely implode (which it might).

So, my first question for you all in 2012 is, Who would you like to hear from first? Concept Art, Animation, Programming, Level Design, Art Direction, Production, Audio..it doesn’t matter. It’s wide open.

There’s a poll below, just add your votes and I’ll grab a person that best suites what you want to hear about.You can also leave a comment if you like.

This is not a complete list (or it would get out of control):

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